I read the instructions, nice and easy. Memorize It. Draw It. Score It. Rinse and Repeat.
Though at first Boog was a little intimidated and discouraged, thinking he couldn't draw the items, he quickly learned that with the visual cue of the Feature Board, he could do it. He was so proud of himself. And so was I. I was also amazed at first how poor my visual memory was, but soon I redeemed myself and rightfully recalled and illustrated all six features. Surprisingly enough, even Mudge, at 3 1/2, eagerly participated. However, his artistic renditions of the characters looked more like amoeba.
Great visual perceptual activity!
It addresses key components of:
- visual memory
- spatial relations
- visual discrimination
- visual attention
- visual motor integration
Of course, during the therapeutic play session, you get language development:
- body concepts
- vocabulary building
- positional words
- play and social pragmatics
Then I thought of variations and modifications to the game so that it could be tailored to some of the special needs population with which I work.
- Focusing on same/different results of the drawings
- Copying the 6 features and allowing the kids to cut and paste a matching cartoon
- Limiting choices by blocking the field- i.e. making it a field of less than 6 from each category depending on ability
- Use broken crayons or golf pencils to promote grasp formation
- Extend "Memorizing" time for those that need it
- It's even measurable! You can track progress easily by the checkmarks of accurately copied features.
I love, love, love this game. And in the brief time I have had it, I have managed to hook a few kids and adults onto it as well. Give it a try, it is well worth the investment for home and school. You can find it for less than $20 on Think Fun's Site, Amazon, Barnes and Noble, Sears and others.
Cartoon It! is recommended for ages 6 and up.