Thursday, September 15, 2011

Think Fun!? Absolutely with Cartoon It!

I was granted the opportunity to give my humble opinion on another Think Fun Jr. game: Cartoon It!  When it arrived in the mail it was like Hannumas (or Chrismakkah, the combo holiday in our home).  I opened it up and asked the boys if they wanted to play.  Like they would ever say no to a game night....
I read the instructions, nice and easy.  Memorize It.  Draw It.  Score It.  Rinse and Repeat.

Though at first Boog was a little intimidated and discouraged, thinking he couldn't draw the items, he quickly learned that with the visual cue of the Feature Board, he could do it.  He was so proud of himself.  And so was I.  I was also amazed at first how poor my visual memory was, but soon I redeemed myself and rightfully recalled and illustrated all six features.  Surprisingly enough, even Mudge, at 3 1/2, eagerly participated.  However, his artistic renditions of the characters looked more like amoeba.

I think we did at least four sessions of Cartoon It! that night.  And it was fun.  So much so, I had to bring it to work and share it with my students and colleagues.  This is why:

Great visual perceptual activity!
It addresses key components of:

  • visual memory
  • spatial relations
  • visual discrimination
  • visual attention
  • copying
  • visual motor integration

Of course, during the therapeutic play session, you get language development:

  • body concepts
  • attention
  • vocabulary building
  • positional words
  • sequencing
  • play and social pragmatics
Then I thought of variations and modifications to the game so that it could be tailored to some of the special needs population with which I work.
  • Focusing on same/different results of the drawings
  • Copying the 6 features and allowing the kids to cut and paste a matching cartoon
  • Limiting choices by blocking the field- i.e. making it a field of less than 6 from each category depending on ability
  • Use broken crayons or golf pencils to promote grasp formation
  • Extend "Memorizing" time for those that need it
  • It's even measurable! You can track progress easily by the checkmarks of accurately copied features.
I love, love, love this game.  And in the brief time I have had it, I have managed to hook a few kids and adults onto it as well.  Give it a try, it is well worth the investment for home and school.  You can find it for less than $20 on Think Fun's SiteAmazon, Barnes and Noble, Sears and others.

Cartoon It! is recommended for ages 6 and up.

1 comment:

  1. A fantastic deep dive into a great family game - thanks for sharing the ways a single game can be expanded and modified to be a teaching tool for all types of different learners!